AI Insights · Timothy · October 2021
Top 5 Snake Games on iOS in Saudi Arabia Q3 2021
Discover the performance trends of the top 5 snake games on iOS in Saudi Arabia during Q3 2021, including weekly downloads, revenue, and active users.
Performance of Top 5 Snake Games on iOS in Saudi Arabia in Q3 2021
In Q3 2021, the top snake games on iOS in Saudi Arabia showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each:
Snake.io - Fun Online Snake
Weekly Downloads: Downloads peaked at 25.2K in mid-July and saw a gradual decline towards the end of the quarter, finishing at around 12.1K in late September.
Weekly Revenue: Revenue fluctuated slightly, peaking at $222 in early September and experiencing a low of $72 in late August.
Weekly Active Users: Active users started strong at 195.8K in late June, peaking at 217.5K in late July, before gradually decreasing to 167.3K by the end of September.
Gravity Noodle
Weekly Downloads: Downloads saw a significant spike to 33.9K in mid-July, followed by a sharp decline to 434 by the end of September.
Weekly Active Users: Active users mirrored the download trend, peaking at 40.1K in late July and dropping to 8.4K by the end of the quarter.
slither.io
Weekly Downloads: Downloads remained relatively stable, with a slight peak at 3.2K in late August and a decline to 1.6K by the end of September.
Weekly Revenue: Revenue was minimal, peaking at $26 in mid-August and dropping to $0 in September.
Weekly Active Users: Active users remained consistent, peaking at 22.8K in mid-July and gradually decreasing to 16.2K by the end of September.
Snake Arena 3D: Battle Rivals!
Weekly Downloads: Downloads saw a gradual increase, peaking at 2.9K in late August before declining to 1.6K by the end of September.
Weekly Active Users: Active users followed a similar trend, peaking at 4.4K in early September and decreasing to 3K by the end of the quarter.
WormsZone.io - Hungry Snake
Weekly Downloads: Downloads remained relatively stable with minor fluctuations, peaking at 1.8K in mid-July and finishing at 1.3K in late September.
Weekly Revenue: Revenue peaked at $223 in mid-July and saw a sharp decline to $0 in September.
Weekly Active Users: Active users had minor fluctuations, peaking at 10.9K in mid-July and ending at 7.9K by the end of September.
These insights highlight the dynamic nature of the mobile gaming market in Saudi Arabia. For more detailed data and deeper insights, visit Sensor Tower.